Re-lettering every language
Every translation meant another file, another set of balloons and another round of fixes. Touch up the art, and you did it all again.
One studio for the whole comic. Draw, ink, finish and letter, then translate, print and deliver every edition from a single book.
An early look at the actual workspace: page art, balloons, drawing tools, layers and export controls, all together in one place.
VIEW ORIGINAL KomaForge is built so each of those becomes a quick review, not a week of rework.
Every translation meant another file, another set of balloons and another round of fixes. Touch up the art, and you did it all again.
A different width, slice height, layer layout and naming scheme for every platform and buyer. Same episode, rebuilt over and over.
Magazine size to volume size, volume to trade paperback. Spine math, bleed, cover wraps and gutters, every time, by hand.
Type, and the balloon reshapes around your words as you go. Lines wrap into the natural lozenge shape letterers build by hand, tails stay pinned to whoever is talking, and changing your Shout style once updates every shout in the book.
Merge, join and link balloons, then pull them apart again. Stack strokes and fills on captions and SFX. Set type on a path, warp it, and keep it live.
Your art is shared. Each edition keeps its own text, balloon sizes, fonts and sound effects. Redraw a face once and every edition gets it. Change an English line and its translations are flagged straight away, so nothing ships stale.
Vertical Japanese with ruby, proper Korean and Chinese line breaks, a font for every character's voice in every language, and a choice per sound effect: keep it, overlay it or redraw it.
Pick a trim size and binding. Spine width updates as your page count changes, the cover wrap sizes itself, and black lettering overprints automatically. A final check catches problems before the printer does.
Turn a magazine chapter into a pocket volume, a trade paperback, a vertical-scroll webtoon or a panel-by-panel phone read, from the same pages. Panels reflow, balloons re-fit, and any tweak you make by hand stays put.
Presets for each platform's width and slice height, and for each buyer's layer layout and file naming. Episodes come out sliced, named and checked, straight from your full-resolution master. Strips too tall for a PSD are split or saved as PSB, exactly the way each buyer asks.
Open your CLIP and PSD projects. Export PSDs where type stays editable and layer styles and smart objects stay live. When a file comes back from a collaborator, their edits arrive as a change you can compare, accept or reject. Teammates can even keep saving from their usual app into a watched folder while you switch.
Comments pinned to a single balloon, redlines that never print, side-by-side version compare and tracked text changes for every edition. Each specialist works on their own layers of the same page, and nothing goes to the printer without sign-off.
Names, places and invented words with the approved spelling for every language. Character voice notes and honorifics rules travel with the script, so proofing catches a misspelled name or a dropped honorific before your readers do.
Every edit is recorded with where it came from, so you can show page by page exactly which work is your own.
Designed to open 1,000-page volumes and 300,000-pixel webtoon strips one page at a time, and to save only what you changed.
Import CLIP STUDIO PAINT and Adobe Photoshop files into KomaForge. Export back to those formats when your collaborators need them. Your existing work comes with you, and your next chapter stays yours.
Every button in KomaForge is also a command. Run it from a script, a batch file or a build server, on your own machine, even offline. Do the boring part once, then let it run while you draw.
$ comic import chapter-07.cmc --book ./my-series$ comic run ./my-series --commands fixes.jsonl --dry-run$ comic render ./my-series --page 12 --scale 0.25 --out p12.png$ comic export ./my-series --edition ja --profile trade-6x9 --format pdfx4$ comic validate ./deliveryThe app and your scripts use the same commands, so anything you can click, you can automate.
Dry-run any batch and get the full list of changes plus a rendered preview before anything is saved.
A batch applies all at once or not at all, and rolls back as a single step. Retries never apply twice.
Runs are repeatable, so last month's export produces identical files today. Clear errors tell you what failed and what to try.
Export every edition, slice every platform and check every package in one job with progress you can watch and cancel.
KomaForge spots the steps you repeat on every page and turns them into one-click recipes you can run from the app or the command line.
Today, drawing, finishing and lettering each live in a different app. KomaForge is built to carry the whole book from first sketch to final delivery.
Based on Clip Studio Paint 5.1, Photoshop 2026 and Illustrator 2026 as of November 2026. All product names are trademarks of their owners.
Pressure- and tilt-aware pens and brushes. Vector inking you can erase right up to the nearest intersection. Perspective, speed-line and focus-line rulers. Panel borders you cut in a single stroke. Screentones with real dot control. Posable 3D figures for the angles you can't fake.
Coming to Windows, Mac, Linux, iPad, and Android.
We are building KomaForge alongside working creators and studios. Join the pilot, bring a real chapter, and help shape the tool you will finish it in.